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AI Insights · Timothy · January 2025

Top Boxing Games Performance in Finland Q4 2024

Explore the performance trends of the top boxing games in Finland during Q4 2024, including weekly downloads, revenue, and active user data.

Top Boxing Games Performance in Finland Q4 2024

In the fourth quarter of 2024, the top boxing games on a unified platform in Finland showed diverse performance trends. Here's a closer look at each game's metrics, with data sourced from Sensor Tower.

Boxing Star: Boxing Fight Game saw varied weekly revenue, peaking at approximately $222 in the first week of October and gradually declining to $31 by the end of December. Downloads experienced a significant rise in December, reaching a high of 132 in mid-December. Active users increased notably from 77 in early October to 213 by the week of December 23.

Real Boxing 2 experienced fluctuations in weekly revenue, with a notable peak of $156 in early December. Downloads were highest at 272 in mid-November, while active users peaked at 352 in the same period before ending the quarter at 268.

AEW: Rise to the Top had steady weekly revenue, with a peak of $103 in early October, tapering off to $31 by the end of December. The game maintained a consistent number of active users, starting at 28 and ending at 22.

Burrito Bison: Launcha Libre showed a fluctuating revenue pattern, peaking at $68 in late November. Downloads remained relatively stable, with a slight increase to 49 in the week before Christmas. Active users saw a slight decline, starting at 211 and closing the quarter at 188.

WWE Mayhem experienced modest revenue growth, peaking at $52 in mid-December. Weekly downloads increased steadily, reaching 54 in the week of December 23. Active users showed a growth trend, peaking at 111 in the same week.

For more detailed insights into these trends, visit Sensor Tower for comprehensive analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025